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Last War — battle intelligence

GLOBAL RANKINGS
ACROSS EVERY SERVER.

Compare power, kills and Hero Power across 2289+ monitored servers. Filter by alliance, search players, find your rivals before they find you.

Monitored servers

2285

of 2289 mapped

Players

2.17M

unique tracked

Alliances

129510

catalogued

Last update

6h ago

live

Honor boards

Pick a category to open the full analytical grid.

👑 Podium of the server of servers

The strongest & deadliest of Last War

By country

Country leaderboard

Total Power, Hero Power and Army Kills summed by country across every monitored server. Built weekly from the public in-game rankings.

See full leaderboard

Servers by Season

pré: 141
S1: 192
S2: 256
S3: 256
S4: 256
S5: 256
S6: 928

Battle intelligence

How to actually read these rankings

Four numbers, four very different stories. Here's what the boards above are really telling you — and what they hide.

Total Power
01

The #1 in Power is rarely the strongest

Total Power on a commander profile sums everything on the account: building levels, completed research, every hero you own, and — by far the biggest contributor — every soldier currently in the Training Ground. The rule of thumb is roughly 1,000 troops ≈ 1,000,000 Power, which is why veterans treat the top of this leaderboard with caution: a profile with massive Power and weak heroes is a different opponent than one with focused investment and modest troop counts, but Total Power alone cannot tell them apart.

Read the deep dive

Hero Power
02

THP can be inflated. Strongest Hero Power can't.

Total Hero Power (THP) sums the 16 strongest heroes on the account, whether or not they sit in your active Squad. For a long time it was treated as the cleanest measure of strength because, unlike Total Power, it does not fall when troops die in battle. The catch is that THP can be inflated two ways: temporarily, through hero skins and profile frames that grant stat bonuses while equipped; and permanently, by levelling secondaries that will never enter the field. Players who compare the top of the leaderboard precisely look instead at the Strongest Hero Power ranking — the power of the single best hero — because that is the number that decides real PvP duels.

Read the deep dive

Army Kills
03

The only ranking that requires actually fighting

Army Kills is the only counter that requires action: enemy units permanently removed from the map. It grows fastest during SVS week (Server vs Server) — a stretch of preparation days that each reward a different kind of activity, building up to the Kill Day finale (also called Buster Day), when alliances actually cross the border to attack each other. On any server the top of this board is usually who other alliances actually fear, and once a month the Alliance Duel League stretches this format across four straight weeks and decides who climbs and who drops inside the bracket.

Read the deep dive

Alliance
04

Power is a thermometer. Kills is the verdict.

On the alliance side, Alliance Power is the sum of every member's Total Power — a thermometer of the group's size, but a poor predictor of war outcomes on its own. Alliances with huge Alliance Power but many inactive or farm-focused members consistently lose wars to smaller groups built around coordinated active squads, well-targeted daily donations to Alliance Tech, and an R4/R5 core that actually trims inactives. The Alliance Kills ranking is the corrective: it counts what every member actually did, and the alliances at the top of that one are typically the ones that control the server and dictate its rules.

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LastRank — Last War rankings